Ryze Cinematic -- Rune Exploration.
Early concept of the Rune done by the amazing Katie De Sousa

Early concept of the Rune done by the amazing Katie De Sousa

Early sculpt of the rune done by Anessa Silzer. Then re sculpted by myself to fit the new style.

Early sculpt of the rune done by Anessa Silzer. Then re sculpted by myself to fit the new style.

Early Shader work I did to see if we can get a hand crafted painterly look.

Early Shader work I did to see if we can get a hand crafted painterly look.

Final Shader and Textures done for the Rune.

Final Shader and Textures done for the Rune.

Still

Still

Ryze: Call of Power | Cinematic - League of Legends

During the early days of production we modeled, textured, lit, and created shaders to get a "handcrafted" look. Towards the end, we went with more of a traditional hi-end CG look that you would see from other studios like Blur, Digic, etc.

Many other Runes were created in the same style.