Early concept of the Rune done by the amazing Katie De Sousa
Early sculpt of the rune done by Anessa Silzer. Then re sculpted by myself to fit the new style.
Early Shader work I did to see if we can get a hand crafted painterly look.
Final Shader and Textures done for the Rune.
Still
Ryze: Call of Power | Cinematic - League of Legends
Ryze Cinematic -- Rune Exploration.
During the early days of production we modeled, textured, lit, and created shaders to get a "handcrafted" look. Towards the end, we went with more of a traditional hi-end CG look that you would see from other studios like Blur, Digic, etc.